5 idées d'ateliers Draw Your Game à faire en classe

5 educational activities to create with Draw Your Game in class 🎨

Create a video game with your own drawings? Yes, it's possible! And above all, it's educational, stimulating, and accessible to everyone. With Draw Your Game, students become authors, testers, creators... and learn without even realizing it.

Here are 5 activity ideas to enrich your classroom sessions:

1. Tell a story… in a video game! 📖

Objective : To work on the narration, chronology and coherence of a story.

Students imagine a mini-scenario (beginning – adventure – end), then transform it into a game level. Each element (hole, obstacle, character, objective, etc.) represents a stage of the story.

Skills worked on : written expression, creativity, narrative logic, visual arts.

Examples : a robot must save its friend, a pirate searches for treasure, an animal flees pollution...

2. A historically themed world 🏰

Objective: To anchor historical knowledge in a fun way.

Students recreate a historical universe they have studied (medieval castle, Egyptian pyramid, trench from 1914-1918, etc.) using elements from the game. The objective: to introduce an era through gameplay.

Skills developed: temporal awareness, historical culture, creative restitution.

Example: a quiz game where students unlock historical information at each level and put it back in its place in the correct timeline.

3. Protect your planet 🌍

Objective: To raise awareness of an environmental or social cause.

In small groups, students create a game that illustrates a problem (pollution, waste, inequality, etc.) and a solution. The player embodies a "hero" who overcomes dangers and changes the world.

Skills developed: citizenship education, communication, critical thinking.

Examples : waste sorting, melting ice, living together, harassment, etc.

4. Living geometry 📏

Objective: To bring geometric shapes to life through an interactive journey.

Students draw a level while respecting specific geometric constraints: imposed shapes (square, triangle, circle, etc.), symmetrical lines, right angles, defined perimeters, etc. The player must cross or interact with these shapes to progress. The teacher can impose instructions (e.g., "your bridge must be 10 cm long," "your gate is an isosceles triangle") or allow more freedom.

Skills developed: spatial awareness, geometric vocabulary, 2D/3D visualization, supervised creativity.

Example: An equilateral triangle bridge collapses if poorly positioned...

5. Travel around the world ✈️

Objective: To discover the geography and cultures of the world.

Each group chooses a country or region and creates a level that reflects its landscapes, monuments, traditions, or environmental challenges. All levels are then assembled into a comprehensive course.

Skills worked on: documentary research, geography, visual expression.

Examples: crossing the Amazon, avoiding the volcanoes of Iceland, climbing to the summit of the Himalayas...

Can you already imagine what you could create? 😉

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