3 erreurs fréquentes quand on crée son premier niveau sur Draw Your Game ❌ 🖍️

3 common mistakes when creating your first level on Draw Your Game ❌ 🖍️

Whether at school, in a workshop, or at home, beginnings are always exciting... but sometimes a little chaotic. It's not uncommon to make a few mistakes when creating your first level.

Good news: these little glitches are completely normal, and above all, very easy to avoid.

Here are the 3 most common mistakes and our simple tips for avoiding them!

1. Blurry or poorly framed photos: enemy number 1

This is the most common and frustrating mistake: you've spent time drawing your level, you're ready to play... but the application doesn't recognize anything or transforms your masterpiece into an incomprehensible terrain.

The culprit? A blurry photo, poorly framed, or taken in a poorly lit room. The result: colors are misinterpreted, shapes become muddled, and the game doesn't know what to do with your drawing.

The solution?

Take your time when taking the photo. Place your sheet flat, in a well-lit area (avoid shadows, especially those from your phone).

Don't move while taking the shot, and check that the image is clear before confirming.

A good level always starts with a good photo.

2. Too difficult a level = an unplayable game

It's a classic: you want to impress, you add lots of traps, tiny platforms, obstacles that move in all directions... and then you test it. And you die. Ten times. Twenty times. Even the creator can't finish his own game anymore.

It's understandable: when you discover Draw Your Game, you want to do as much as possible. But be careful: difficult does not mean interesting . A level that's too hard quickly becomes frustrating, and the desire to play again disappears.

The trick is to think like a player. How will they feel when they discover your level? Does they understand where to go? Does they have a chance of succeeding without knowing the course by heart? Creating a good level isn't about creating an impossible challenge. It's about finding a balance between fun and challenge.

Start with a simple level. Add a jump, a trap, a moving object. Test. Observe. Adjust.

And most importantly: have someone else try it (a friend, a child, a colleague). If they enjoy it, you've won.

3. An incorrectly sized drawing prevents proper operation

Some beginner designers draw from a very small size.

Result: the character doesn't have room to move, or the camera zooms in too far and distorts everything. To avoid this, consider using a full sheet of A4 paper and making the shapes clearly visible, spaced out, and legible.

A simple tip:

Take a felt-tip pen and place it on your sheet. It's roughly the size of Mimo, your little character. If your setting is too narrow for a pen to fit through, your level is probably too tight. A clear, airy drawing is better than a detailed but unplayable mini-course.


In summary

These three mistakes are the most common: a sloppy photo, a level that's too hard, or incorrectly sized drawings. But the good news is that they're easy to avoid with a little attention and a few tests.

And above all: each attempt is a step toward a more fun, more fluid, and more clever level. On Draw Your Game, you are both a creator and a tester . You learn by doing. You improve by playing.

And you, what mistake did you make when creating your first level? 😊

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